Jul 09, 2009, 07:52 AM // 07:52
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#1
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Forge Runner
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Rework Faction skills
As many of you who own Prophecies and Factions know, Factions has many skills which are similar to the ones in Prophecies.
Vampiric Touch = Vampiric Bite
Galrath Slash = Silverwing Slash
Etc, etc, etc...
Then Nightfall came out, and guess what? None of the skills were exactly like the previous ones (correct me if I'm wrong on that).
Though this may take quite a bit of work, the proposed idea is to have the Factions skills which are the exact same as the ones from Prophecies to be changed.
Yes this could be a rather pain in the ass, but still other than touchers wanting Vampiric Touch and Vampiric Bite, who's going to use Jamei's Gaze and Healer Other in the same bar? Factions needs some diversity in its skills.
ANET has already done a massive change to many skills (though some may beg to differ), and this could just be another side project.
Yeah, yeah, I can rant on forever, but I made my point already.
Change Factions skills which are identical to those in Prophecies.
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Jul 09, 2009, 09:48 AM // 09:48
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#2
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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I think these skills are included because factions does not have many of it's own skills, other than Rit/Sin.
I'm not too bothered, I think it helps ppl who have only factions and, sorry to say it, but what would it change, I can't see any problem with Duplicate Skills.
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Jul 09, 2009, 10:05 AM // 10:05
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#3
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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They aren't so powerful, sometimes they help, it would be unfair for those owning only factions, and it's a complete waste of ANet's time while they could be doing more useful things.
/not signed
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Jul 09, 2009, 10:19 AM // 10:19
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#4
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Frost Gate Guardian
Join Date: Jul 2006
Guild: the mooninites
Profession: E/Mo
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ive used crystal wave and tenai's wave at the same time on several occasions when soloing.
/notsigned
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Jul 09, 2009, 10:25 AM // 10:25
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#5
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Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
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what will the touchers do in PvP?! D=
/notsigned xD
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Jul 09, 2009, 10:29 AM // 10:29
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#6
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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I use Zojun's Haste and Dodge in one bar....
What about people with Factions only, they get a lot of their skills revised, without having access to the Prophecies version.
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Jul 09, 2009, 10:33 AM // 10:33
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#7
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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/notsigned,
I like using define enchantments and desecrate enchantments in sum builds.
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Jul 09, 2009, 10:38 AM // 10:38
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#8
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Pretty sure it's because they wanted Factions to be a stand alone game like Proph. Some "essential" skills were included with different names so that Factions only people weren't disadvantaged.
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Jul 09, 2009, 10:47 AM // 10:47
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#9
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Frost Gate Guardian
Join Date: Jul 2008
Profession: D/
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It would be a lot of work to change something that everyone but you is content with.
/notsigned
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Jul 09, 2009, 12:14 PM // 12:14
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#10
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Jungle Guide
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And anet wants ppl to buy only 1 game?
they need money!
I'm surprised they didn't change them already to force ppl to buy all games
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Jul 09, 2009, 12:16 PM // 12:16
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#11
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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There was no real need in the first place to have duplicate skills, and ANet seems to have abandoned the idea of doing so, because they didn't create any with Nightfall.
With changing them, however, I can't help but think that ANet will create some skill of little or too much worth, and it would almost undoubtedly be a PvE-split skill.
/notsigned
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Jul 09, 2009, 12:31 PM // 12:31
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#12
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Chocobo1
Pretty sure it's because they wanted Factions to be a stand alone game like Proph. Some "essential" skills were included with different names so that Factions only people weren't disadvantaged.
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Plus, it was also part of their original design that they would have some (non-elite) skills which had multiple copies, allowing the use of bars that, well, had multiple copies of the same skill.
That said, they could make the 'duplicate' skills something that is functionally very similar, but has some tweak to it so that it isn't totally identical. There are some Nightfall skills with this behaviour, for instance (ex. In a pinch, you can use Steelfang as a Galrath/Silverwing counterpart).
So... ambivalent.
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Jul 09, 2009, 12:56 PM // 12:56
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#13
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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/signed only if they do it right.
Duplicate skills are quite silly now.
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Jul 09, 2009, 01:18 PM // 13:18
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#14
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Pre-Searing Cadet
Join Date: Jun 2006
Profession: W/Mo
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/notsigned
anet has enough on its plate without looking for something that really isnt a problem
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Jul 09, 2009, 02:09 PM // 14:09
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I won't mind functionality changes for them, as long as the changes are not far away from the original.
For example, Teinai's Heat could deal burning once to each enemy that moves inside the Heat, while Searing Heat keeps the burning as end effect. Teinai's Prison could end if the enemy takes lightning damage instead fire, Teinai's Crystal could remove hexes instead conditions, and Teina's Wind could knockdown enemies casting instead attacking.
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Jul 09, 2009, 02:16 PM // 14:16
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#16
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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No point to it, and the new functionality would, doubtless, be inferior to the current.
/notsigned
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Jul 09, 2009, 02:59 PM // 14:59
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#17
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Frost Gate Guardian
Join Date: Apr 2009
Guild: Death By[Emo]
Profession: Mo/Me
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/notsigned
Duplicate skills rock end of discussion.
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Jul 09, 2009, 03:43 PM // 15:43
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#18
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Frost Gate Guardian
Join Date: Jun 2009
Profession: A/D
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/notsigned --
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Jul 09, 2009, 04:00 PM // 16:00
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#19
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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/signed, the only two that are moderately still used are the touch skills and Tenai's/Searing in the same bar.
Crystal Wave and Tenai's only see use at vaettirs.
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Jul 09, 2009, 05:02 PM // 17:02
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#20
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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/notsigned, a few soloing builds that are easy to get skills/equipment wouldnt work if this happened.
instead of changing used skills, why not change the ones that arnt.
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